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Recent Movie Reviews

139 Movie Reviews

Wow

Definitly one of the best peices of work on Newgrounds. I can't wait to see more of this.

I could leave a 300 page report about how great everything was but what's the point? "Wow" sums it up pretty well if you ask me.

One question though, is the 311 on the chalk board any refrence to the band? If so kick ass... :)

Trix

But the Trix rabbit did get to eat Trix once. A long time ago, he won a bike race and there was a write in pannel on the back of the Trix boxes that allowed you to vote if the Trix rabbit should finally get some Trix. The kids voted yes! Anybody else remember that?

Anyway, the graphics where nice and the style of the animation fit perfectly. It remeinded me of one of those "just 1 penny a day..." commercials. But, with cerial and rabbits. I can't wait to see more about this. However, I was wondering one thing?

Are you going to address the rabbits problem with crossdressing and the urge to sneak, steal, and lie all the time? I don't think I've ever seen the Rabbit just ask if he can have trix. Noooo, he always has to try to take mine. Well fuck that! I worked hard to get enough money to buy this, why should I feel bad for a theif who's trying to take what's rightfully mine? Why dosen't the rabbit just get a job and buy his own Trix? :)

Nicely Done

I don't really have much to say. Like usual, some of the clock voices are a little hard to understand so the use of subtitled might be a nice feature. The art and animation was done well and the story, although nothing special, worked out well.

What really sold me on this movie, was the end fighting scene. Ninja Gaiden use to be my favorite NES game when I was little. I watched that part 3 times...

Recent Game Reviews

68 Game Reviews

It's just OK.

I found this game to be annoying... trees blocked my view of the path so I was unable to see how much damage the enemies where taking.

Units had no description of what they did, how much damage they dished out, or how many spaces they could reach forcing you to simply build and find out the hard way.

Treasure is pointless as the slot machine game is pure luck with like a 1 in a 200 chance of winning, spells take too much mana and you don't find enough potions to justify their use, and I've never once found a health potion.

I dislike the fact that I can't sell units, I get no rewards at the end of the stage for having the units, and when I build a unit in the next stage, I don't get to keep my upgrades. Money is almost non-existant and there is no way to earn more in a pinch meaning the entire game can be lost simply because you spent a little too much in a previous level. If I have 3 ninjas that are level 3, then the first 3 ninjas I build in the next stage, should start at level 3. Your main flaw here is that you give us the same amount of money as every other defense game, but unlike other defense games, you remove all of our towers and their respected upgrades at the start of each level. >:(

The fact that defenders couldn't reach the entire path was annoying too... since you have no idea where the enemies are going to spawn you're almost always forced to build enough of everything to cover the entire path. This means you have to build two archers, so why not just let them shoot across the whole path and increase their price to $200? If anything, they should get an increase in range when they level up.

There seems to be no constant strategy to the game either. The first few times I played 8 archers (4 on each side of the path) was enough to win the stage, but ever time after that it took anywhere from 10 to 14 with no clear reason as to why.

I found it annoying that my only potions came from digging but I had to keep clicking the shovel tool to dig. Why can't I just click it once and remain on the shovel until I click something else?

The graphics where nice, the animations where smooth, and the music was good... nothing great but it didn't suck. It fit well with the game. But the gameplay itself was just average.

Nicely done.

I really enjoyed this idea but I think there is probably some more you could have done with it. Then again, with file-size limits and all, maybe this is all you could fit in.

I think it would have been cool if I could actually die. Right now, it's not so much a game as it is an interactive movie. Maybe adding in other typical "FPS" aspects would be sweet too. You know, like making the player reload his gun, or haveing a secondary weapon (like gernades) that you could throw.

The video was sweet but next time you should take it up a notch. Maybe have more then one attacker at a time, or have a few parts where you duck behind objects for protection or something. Some more environment interaction could be cool too... like uh... make it so I have to shoot boxes above an attackers head that fall and kill him instead of just always shooting people. Things like that.

Really good game though. Just tossing out some ideas.

FUCK!

FOR HOLY FUCKING CHRIST DON'T REMOVE THE "SKIP" BUTTON FROM THE INTRO. HOly shit man... how many fucking times do I have to watch that boring ass shit-excuse for a story because I have a whole 2 seconds to hit "skip"... just leave the fucking button there. It's annoying.

And add a god damn "restart" or "return to menu" button. Fuck man, you spent years making possibly the best game on the internet and you're too fucking lazy to add these two small features. The game is great, but these two tiny-tiny details are pissing me off beliefe.

Recent Audio Reviews

47 Audio Reviews

NES

Reminds me of som 8-Bit Platform game music. Slow the drums down and we can use it in a NES game, I'm thinking a Castlevania rip-off. The last half could be when you start running out of time, or have to face a boss. :)

svinepels responds:

Interesting ideas... If you ever make a flash, just grab my creations!

I should hate this

There's just something about this that I like, and I have no idea why. Honestly, it sounds a little flat and the notes have that annoying tone to them that remind you of cats dying.

But it's done so well... I don't know how to explain it, It's a very annoying track but I just can't turn it off. It's been favorited and this is like the 12th time I've let it loop. The bend in the note is a personal favorite.

Good stuff.

ShinyArmor responds:

thanks,
that means alot to me...

it took a while for this much, but its not done yet.... i still got to change a couple of things b4 i upload the finished one

Great stuff

I've been listening to all of you hip-hop tracks, great stuff. I really have to say I'm impressed. Keep up the good work.

Spinewall responds:

Thank you for the vote of confidence :D
I appretiate you leaving me a review.

oh and...
Tell your frieds :P

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